ultimate general civil war scaling modpocatello idaho mission president 2021

ultimate general civil war scaling mod

One more thing on the difficulty, is the AI noticeably smarter on harder difficulties or would remaining on normal to reduce the effects of scaling make the AI too dumbed down? Combined arms and keeping your units within supporting range will help with managing AI charges. This is always one of the most important factors to maximize. I wasn't sure where else to look, and I don't remember how I did it last time. I'm also under the impressionthe AI also performs better when it gets smaller brigades (but with more brigades) instead of larger ones. Joined: Mon Nov 20, 2017 2:07 pm. All rights reserved. Two small brigades can usually defeat a much larger one by spreading out and hitting it from two widely separated angles. What do YOU think should be in such a series? Contents 1 Grand Battles 2 Minor Battles 2.1 Union 2.2 Confederates Grand Battles Grand Battles are larger, longer and tougher than Minor Battles. By By Squatter, September 28, 2022. One question, would you suggest starting a new campaign? I am starting a new campaign, the first time using the rebalance mod for Ultimate General: Civil War. The miniatures are virtual, rulesets/opponents are often handled by the AI! 1855 -> palmetto Honestly, the scaling is ridiculous towards the end of the game (especially with the Confederacy)-- even at Mj. Thanks for . Over time there will be periodic updates to remaining battles in the campaign that have not yet been reworked. When I only replace the resources.assets file, the game runs fine and seems to exhibit some of the listed features (deadly melee, for one). Detached skirmishers: The AI Can now use them. How does this work for AI scaling? The scenarios are based directly upon historical battles including the Battle of Aquia Creek, the Battle of Cold Harbor and the Battle of Washington. Maximum sizes can be adjusted in the AIConfigFile if larger or different sizes are preferred. Honestly, the scaling is ridiculous towards the end of the game (especially with the Confederacy)-- even at Mj. Melee is very important and deadly early on but do not rely on it. Detached skirmishers are weaker than in the base game. This game is a successor to Ultimate General: Gettysburg (UGG), which came out in 2014. What difficulty should I play on and what settings (particularly AI scaling) should I adjust? The scaling is dependent upon your entire army, not just who you take into battle, so don't replenish or create any troops you don't plan to use during the upcoming battle. The base unit of Ultimate General: Gettysburg is the infantry brigade, consisting of around 1.000 - 2.000 soldiers. Draw a defensive line and allocated brigades will defend it like lions. That said, in many battles, such as Antietam, 2nd Bull Run, Fredericksburg, and Gettysburg, you can hardly avoid causing >50% casualties to the Federals. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Or merge several brigades into one bigger division, if its needed. Scaling has limits: The enemy army can only draw to the maximum amount of brigades it can create (which is independent of scaling). Noobzor. Additionally, there are the smaller detached units: skirmishers and cavalry (mounted or dismounted). I used those steps when I installed an earlier version of the mod and I remember it being pretty easy. Units that are exhausted will be nearly helpless. You will also have been prompted to overwrite the following files. Regarding Bull Run and Shiloh you can definitely get through though with 1k -1.5k units even on Legendary(maybe not union Shiloh Legendary still working on that myself). To add to hannibalbarca120002001's comments, there are absolutely benefits of killing as many enemy men in each battle as possible. Historical availability has also been implemented. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy". It can be tempting to spend your reputation points for more money, weapons, or men, and once you get close to the ceiling of 100 points you might as well spend them. When set to 0 the default rates are used. Ultimate General: Civil War Steam Windows 85 MB 8 Unlimited Condition Unlimited Recruits Max Armory Equipment Ultimate General: Civil War 8 Steam WeMod! 2) Click on the Local Files tab in the window that opened updated Our general advice is to start out on the level below whatever difficulty you are comfortable with in the base game. Note that battles are not at all consistently balanced when using this mode so you'll need to modify to preference using the config options when playing that mode. Units can also be destroyed sooner if reduced to 0 morale which reduces total casualties and speeds up end of battle cleanup. More casualties return to their units after a battle. You'll probably find that you have some advantages and some disadvantages from a new campaign, so I would go with whatever you feel is a better use of time. The early game is now much harder on MG and Legendary. - Improvements to several underused cavalry, infantry, and artillery perks. Activate the trainer options by checking boxes or setting values from 0 to 1. More points here mean weapons are cheaper. Create an account to follow your favorite communities and start taking part in conversations. Keep checking back here for updates. All weapons, perks, and career points have been rebalanced and expanded upon with an emphasis on enabling specialization and trade offs. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Now, in addition to all this, you can find out specifics for your own battle and tweak it to see how scaling plays. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. Musketry drills and zuoaves bonuses for skirmishers brought in line with other equivalent perks. These choices ostensibly relate to your training, your connections, etc., and may have important effects on how you fare in the early battles. Do you know where I would find the appropriate folder in which to install this on a Mac? Historical battles can be also played separately. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Cookie Notice Now, my own personal tips: In Minor Battles, move as many of your "healthy" units as possible together into the corps you're going to use, and replenish as little as possible. The AI in this game is not very good at defending against this basic tactic (which could involve retreating slightly so you dont get flanked, or rushing in other units for support). ULTIMATE GENERAL: CIVIL WAR OVERVIEW. Legendary will definitely have over capped units on those battles, but otherwise as long as you sustain a high enough kill ratio and keep your units small the scaling should still keep the AI units in your size range. You have full control over the army composition. Since partnering with Mr. Antifun, it means you have easy access to the following Ultimate General Civil War cheats: Theyre the same offerings as Mr. Antifun, but if one doesnt work you can try the other. Press J to jump to the feed. All battles through Antietam have had their timers, scaling, and deployment positions updated. Download RebalanceModV1.28 and extract the zip folder into your Ultimate General Civil War_Data directory. Display as a link instead, This means that every time you visit this website you will need to enable or disable cookies again. So when I try to play the mod, the battles won't start. 1865 -> 1863 Digging in: Units will now automatically start to dig in when not moving. Multi-Day Battles Trick: Scaling doesn't apply after the first phase of a multi-day battle. The Officers rank up based on their units performance, but it's war and they can be wounded or even get killed in action. The topography plays immense strategic role and helps to understand how battles were fought and to learn history. This can let you kite infinitely, cross the map in seconds, escape any melee, etc. Historical unit commanders progress and become better fighters together with the player. Valve Corporation. Detached skirmishers now have reduced morale regeneration when not near an allied artillery, cavalry, skirmisher, or infantry unit. In this video, the final video of a 63 part series, I'll be returning to my Let's Play of the new Game Lab Games, game, Ultimate General: Civil War, Sequel t. 1. Ultimate General: Civil War is a tactical war-game. /Users/(YOUR USERNAME HERE)/Library/Application Support/Steam/SteamApps/common/(NAME OF YOUR GAME FOLDER)/Ultimate General Civil War_data, 1) In your Steam games list, right click Ultimate General: Civil War and select properties By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hardcore, deep war games can be beautiful. Strategy game covering the American Civil War 1861-1865. You can post now and register later. Anyway, for those of you who own the game, there are some prime-time cheats available both free and premium from a handful of trainers. - General scaling reductions with higher reductions in specific battles. 4) Extract the mod zip in the Ultimate General Civil War_Data directory, Otherwise I think this is the path? Prevent cavalry from mounting in fortifications. Thanks Johnny, I will do just that excellent. While your units will be much smaller than the over capped brigades (3.5k - 5k) with good positioning you can deal with them. You will face a strong enemy. *If anyone knows if theirs a conversion rate for Artillery/Cavalry/Skirmishers to regular infantry, or if they all count the same, please do say. My modding work. If you disable this cookie, we will not be able to save your preferences. This should reduce the ability to spawn camp and standardize timers for more consistently challenging battles. Ultimate General Civil War is available right now for PC, and you can grab a digital copy from over on the Steam store for just $29.99 if you dont have a copy already. If I try to start a new campaign, the briefing won't run. This mode is very bare bones and by default can result in facing larger units than the normal scaling algorithm. Also, building a huge army costs more in weapons and maintaining troop quality and involves larger losses per battle. Max Armory Equipment. June 30, 2013 Nick Thomadis. 1861 -> HF1855 Of course, I never played so I do not know. A computer based wargaming community for the appreciation of historical wargames. J & P Rebalance Mod by JonnyH13 and Pandakraut 11/01/2022 1.28.3. Create an account to follow your favorite communities and start taking part in conversations. So you gain access to the point manipulation, the side manipulation, and even the infinite money. When done correctly you will now have a Mod folder in this directory. You decide which level of control you want. You cannot paste images directly. Do not overuse your units. "Ultimate General: Civil War is basically an overblown sequel to the first game, using its success (and everything developers Game-Labs learned) as a foundation to go and build something much bigger and, so far at least, much better." "All the components of a good strategy are there. Once you know how to play, you can make these initial choices randomly and still win. All trademarks are property of their respective owners in the US and other countries. Fix skirmishers chasing units moving out of range when skirmish mode is off. - Static Mode: Optional mode that removes all scaling against player units. Ultimate General Civil War Cheats Feature Unlimited Money, God Mode, Stray, A Cats Adventurous Game Will Be Released Next Month, Its Official Final Fantasy Trilogy and Crisis Core -Final Fantasy 7- Reunion, The New Gameplay of Callisto Protocol and Why Its The Successor Of Dead Space, Ni No Kuni: Cross Worlds has released, Beta Test on PC on May 25th. https://docs.google.com/document/d/1lvM9uwewxANmSoBXCKGPJSUKcpmM7IJJiv8plS8XMTg/edit?usp=sharing, Users/(YOUR USERNAME HERE)/Library/Application Support/Steam/SteamApps/common/(NAME OF YOUR GAME FOLDER)/Ultimate General Civil War_data, Users/(YOUR USERNAME HERE)/Library/Application Support/Steam/SteamApps/common/(NAME OF YOUR GAME FOLDER), Users/(YOUR USERNAME HERE)/Library/Application Support/unity.Game Labs.Ultimate General Civil War, https://www.dropbox.com/s/yvjxgnp4n305j9s/RebalanceModV1.28.3.zip?dl=0, https://www.dropbox.com/s/hhchd9jcrfy85n9/RebalanceModGoGV1.28.3.zip?dl=0, https://www.dropbox.com/s/5h6mke4wu4n3vqw/ModdedArtilleryWeaponCurves.xlsx?dl=0. In terms of general tips, if your units are exhausted let them rest, they will be largely useless until they are back up to 40-50% condition. Rivers and bridges can become natural obstacles that will help you to defend. Furthermore, the enemy will naturally attempt to have a certain % of your army comparable to the historical reality in major battles, so numerical advantage is possible. Can you PM me a screenshot of the UGCW folder that you described? Even if only for a few battles until you get used to how the mod plays. Clear editor. If both dont work then youre kind of screwed, eh? All rights reserved. 21 366 czonek WeMod gra w t gr. Merging units in battle removes any bonus they get from perks. The Ultimate General Civil War cheat trainer features the following options: Unlimited Health Unlimited Supplies. A variety of quality of life and UI improvements have been added along with changes to increase replayability of the campaign. If the enemy unit is moving, the penalty is increased. How aggressive you are towards the Federals in each battle should depend on the battle circumstances and your campaign goals. Since you made it possible to modify things in csv's pandakraut, would it be possible to export the unit cap value to a file as well? Total men, not *brigades is the main factor for scaling. There are 1-2 battles that are extreme edge cases which may have to be changed going forward. If you have an account, sign in now to post with your account. 1) In Steam, right click UGCW and select Properties. This is a combined release since a critical bug fix solution was found after 1.27.4 was released through the discord. Veterans: Adding veterans is now limited to the number of men in the player's veteran pool. Its a useful way to avoid bumbling through manually selecting units to enable a cheat or trying to avoid sweeping over the enemy side with the mouse and mistakenly applying a cheat to them. This makes me want to run another Confederacy game just to complete it! First of all, the cheats for the Union and Confederacy allow you to first select which side you want to apply the cheats to, and then you can use the subsequent cheats such as reputation or gold or the god mode, to affect the units and stats on the side that you enabled the cheats for. Use only as many forces as you need to, and try to defeat the enemy that way. One of the data folders is UGCW/Data, the other is UGCW/Resources/Data. If I hit escape and try to return to the main menu, it gives me the quitting prompt but then nothing happens. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There are other, more detailed guides to the mod out there, including the video playthroughs of pandakraut (https://www.youtube.com/channel/UCNe0tL4j0sTdKghbrYDPqiw) who is one of the mods co-authors. Reddit and its partners use cookies and similar technologies to provide you with a better experience. UI Changes(thanks to TheSoldier for contributing the icon and name updates). Your reputation will suffer, army morale will drop and you will be forced to resign. This change mostly just impacts MG and Legendary currently, though if the player makes their army large enough it should also be possible to see units larger than 2950 on Brigadier General. Though it isnt strictly necessary, it can be nice to have level 9 (24 brigades per corps) by 2nd Bull Run. Melee cavalry is good at cleaning up routing units, but charging units at full strength will result in high losses. We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. The mod allows for both vanilla and much larger unit size playstyles and scaling has been updated to accommodate both. Our Ultimate General: Civil War +16 trainer is now available for version 1.11 REV 22986 GOG and supports GOG. This mode can be enabled in the configFile, the percentage size of the player units can also be adjusted there. Max Armory Equipment. You will probably find that some of your weapon and perk choices aren't what you might want with the mod, but there are no technical limitations preventing you from continuing your current campaign. Every battle in which a generals corps fights adds to his experience level, and it is possible to get four lieutenant generals (including Lee and Johnston) by the Washington battle. 6 replies. Economics. That aside, this mod has configuration options to let you adjust the size of AI units and an experimental mode so that the only scaling applied is a flat difficulty modifier. Thanks! The benefit is just that your men gain more experience, you recover more weapons, and that the factors that allow the AI strength to snowball are restricted as much as possible. Ultimate General: Civil WarOverview Confederate Campaign Preparation Potomac Fort Newport News First Bull Run Ambush Convoy Stay Alert Shiloh First Winchester Cross Keys Port Republic Gaines Mill Malvern Hill Cedar Mountain Manassas Depot Second Bull Run Chantilly Weapons Factory Antietam Corinth Prairie Grove Frederickburg Everettsville Ultimate General: Civil War Trainer 1.11 REV 22986 (GOG 08.14.2018) DOWNLOAD TRAINER Currently at Gettysburg as the CSA. Units cannot run far without tiring and losing their efficiency. I also add some notes on doing the campaign using the popular J&P Rebalance Mod on BG. Artillery and skirmishers will be less effective until they have 1-2 stars. For once, you don't have to deal with a stupid readiness mechanic that skullfucks you at the beginning and forever of the campaign. Volley Length reduced for very large infantry units. In the base game the AI units can only scale to a max size of 2950 for infantry. Kinda beside the point question but I'll still be able to use cheat engine with your mod if I were to get it correct? Makes sense overall, there is a ton of value in distracting and delaying the AI in this battle. A 1500 man unit is very unlikely to cause AI units to scale up to 3k. If I click the "start" button on a custom battle, nothing happens. A variety of configuration options are also provided to allow the player to customize difficulty to their liking. The good news is with a few exceptions you should be able to play without even noticing the increased sizes. pandakraut. The AI could become overpowered because there was no way to inflict army attrition . Steam YouTube Similar . The contents of the data folder in your first screenshot matches what I have in my data folder. @aileyccThe number of AI brigades has not been changed, though we will be doing that in a future campaign rework. You'll know that they are working on Ultimate Admiral: Age of Sail and Ultimate Admiral: Dreadnought, of course. Eagle86. Also, don't feel the need to max out your unit sizes just because the cap is high. All trademarks are property of their respective owners in the US and other countries. Press question mark to learn the rest of the keyboard shortcuts. A strong string of victories works wonders in beating down the enemy. The veteran pool tracks its own stats instead of veterans taking on the stat of the unit they are added to. Starting out on higher difficulties can work out, but it can involve multiple battle and/or campaign restarts which isn't for everyone. When you set up for a campaign you must make some choices that define your baseline characteristics as a general officer. Touching history with digital Hex and chits. A full changelog is included in the install package under /Mod/Rebalance. 2) Click local files, then select browse local files, 3) right click 'Ultimate General Civil War' and select 'show package contents', 4) navigate (relative path) to /Contents/, 5) navigate (relative path) to /Contents/Resources/Data/, a) Copy the resources.assets file into /Data/, b) Copy the /Managed/Assembly-CSharp.dll file from the mod release into the /Managed/ folder, overwriting the existing file. In the mod that max sizehas been increased so scaling is effectively not capped. Thanks to TheSoldier, Adishee, Kristoph42, FiascoGames, HiBob WarBob, and ArtemK for their contributions. While this is small, I've also found that supply doesn't affect enemy size. 3) Then select the Browse Local Files option, this will open awindow to the location the game is installed at Espaol - Latinoamrica (Spanish - Latin America). This should reduce the ability to spawn camp and standardize timers for more consistently challenging battles. Training. As you succeed and develop a reputation, you will have more access to divisions and brigades, and soldiers who survive battle will learn to fight more effectively moving forward. I prefer to stick with brigades that are no more than 800 men in size, early in the game, expanding to 1,000 or so for Shiloh, 1,300+ for Antietam, and 1,500 after Gettysburg. I can win most battles in vanilla on MG, but with some spikes in difficulty usually to do with the AI scaling. A higher number means more money (for buying weapons and hiring officers) and more men after every battle. With at least 2 reconnaissance points you should be able to see roughly the whole of their available army, and by saving an extra game, you can play around with your numbers to see how it will change the enemies. C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data\Managed\Assembly-CSharp.dll There are a few other options available. The Legendary starts can be very punishing currently soif you are playing on that difficulty expect restarts. Privacy Policy. You have full control over the army composition. Ultimate General: Civil War Trailer Watch on Recovery rate of enemy unit's weapons can now be change using the AIConfigFile value weaponRecoveryPercentage. Most of the advice will work as well for the MG campaign and the individual historical battles. The cheat table features the following cheat options for Ultimate General Civil War: Its not much and there arent as many options as the other trainers, but whats free is free, right? So my problem might be that there are two Managed folders and two Data folders. But its also good to keep your reputation point level reasonably high throughout the campaign, because that gives your units a nice morale boostwhich can make a real difference in keeping casualties to a minimum in tough battles. This becomes increasingly important as the campaign wears on. There is huge variety of Civil War weaponry, from mass produced Enfield pattern rifles to rare Whitworths. Can you double check on that folder's location? Added tooltip for saving being disabled in the first phase of the CSA tutorial battle. King's Orders. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Anyway here is a quick guide to what the terms mean: Politics. Modded weapons -> base game template(for damage fall off curves). I cant get any of the mods for this game to download for me. Sorry I'm not more help here, without a mac to test on I'm mostly just guessing. The veteran pool tracks its own stats instead of veterans taking on the stat of the unit they are added to. Choose your side, build your army and progress through multiple historical and speculative battles. Published: Jan 8, 2021. PC Specs: Windows 10, Intel Core i7-6800k CPU @ 3.4 GHz, GeForce GTX 1080, 15.84 GB RAM Readme: Unless otherwise stated, you folks should assume that I received a press copy from the developer or. Starting out on higher difficulties can work out, but it can involve multiple battle and/or campaign restarts which isn't for everyone. Unit supply levels (not counting your supply wagons) start out higher in each battle. By default the AI size caps out at 50% of the normal maximum sizes. You just set up who gets the cheats at the start of the round and go from there. More info about the enemy army before/during battles. Ultimate General: Civil WarJ&P Mod 2.0 118 Gen. for the Union it's such a grind and damned near every one of the last battles is a such a tooth and nail victory it's all but Pyrrhic at best. Even if only for a few battles until you get used to how the mod plays. AO unit max sizes reworked. Legendary can be extremely punishing, especially for the Union early on. To add one more thing, scaling of the enemy is more pronounced on higher difficulties. Unit size caps have been increased for the player and the AI. Ultimate General: Gettysburg is the first released game title of Game-Labs. Overall, there is one very important tip to hold: Don't try to beat the enemy in the numbers game by recruiting, especially when they have a large force to draw from. Scan this QR code to download the app now, https://forum.game-labs.net/topic/25749-j-p-rebalance-mod-by-jonnyh13-and-pandakraut-5272021-12741/. I don't have a mac to test on. Putting a file read in there would likely cause performance issues. Get the Mod here:https://www.dropbox.com/s/yvjxgnp4n305j9s/RebalanceModV1.28.3.zip?dl=0, GOG Version: https://www.dropbox.com/s/hhchd9jcrfy85n9/RebalanceModGoGV1.28.3.zip?dl=0, Download RebalanceModV1.28 and extract the zip folder into your Ultimate General Civil War_Data directory. 1) In your Steam games list, right click Ultimate General: Civil War and select properties Here is a short list of the worst exploits that detached skirmishers allow in the base game: Teleporting units (detach, move slightly forward, attach to recenter unit on skirmisher, repeat). There is no directory called any variation of "data". Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Player units are limited to same size as the AI. 1863 -> 1861 By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Cavalry can also get into flanking positions to hit charging units before they reach your line.

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